User research and agile in the development of computer/video games
Adrian Howard
adrianh at quietstars.com
Mon Feb 4 06:13:51 MST 2008
Hi Janus,
On 4 Feb 2008, at 13:23, Janus Rau Sorensen wrote:
[snip]
> I work as a user research manager at a computer games developer. The
> production is going more and more in the direction of the
> agile-methodology, and I wanted to pose the question, if any of you
> know
> of any relevant literature or had personal experience (and advice)
> as to
> how to implement user research processes (e.g. usability and UX)
> within an
> agile environment - both in general design and development, but
> especially
> related to the development of computer games.
[snip]
You might want to look at the agile-usability list <http://
groups.yahoo.com/group/agile-usability>. Lots of useful info there,
e.g. the "Can user interface design be agile?" thread starting at
<http://groups.yahoo.com/group/agile-usability/message/1350>.
The topic's come up quite a few times in the IxDA list too - you
might find some of the stuff under <http://www.ixda.org/search.php?
tag=agile> of use.
Jeff Patton has some great stuff on the topic. Check out <http://
agileproductdesign.com/>. His book-in-progress is also worth looking
at. Lynn Miller's got some publications on agile/UX work too <http://
tinyurl.com/2y5u4y>.
There's a nice UCD/Agile Round Table discussion with Lynn Miller,
Jeff Patton and Rebecca Wirfs-Brock you can listen to on the Agile
Toolkit podcast at <http://agiletoolkit.libsyn.com/index.php?post
_id=15584>
You _might_ find some of the stuff under <http://del.icio.us/tag/agile
+ux> of interest - however a lot of it needs filtering through my
brain before it makes sense in an agile/ux context. Sorry :-)
Hope this helps.
Cheers,
Adrian
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