stcusesig_l digest: February 04, 2008
Susan Fowler
susan at fast-consulting.com
Tue Feb 5 05:39:17 MST 2008
For agile games development with constant usability testing, take a look at
this Wired magazine article:
http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo. You have
to read between the lines a bit, but it's all there.
Regards,
Susan
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Subject: User research and agile in the development of computer/video games
From: "Janus Rau Sorensen" <janusrau at gmail.com>
Date: Mon, 4 Feb 2008 06:23:55 -0700
X-Message-Number: 1
Hi all,
I work as a user research manager at a computer games developer. The
production is going more and more in the direction of the agile-methodology,
and I wanted to pose the question, if any of you know of any relevant
literature or had personal experience (and advice) as to how to implement
user research processes (e.g. usability and UX) within an agile environment
- both in general design and development, but especially related to the
development of computer games.
Thank you
Janus Rau Sorensen
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