User research and agile in the development of computer/video games

Janus Rau Sorensen janusrau at gmail.com
Tue Feb 5 11:04:14 MST 2008


Thank you all for the great suggestions!  I have worked with iterative
design and usability/UX for the last many years (and the past 4 years mostly
with computer games), so it's great to get some pointers into the specific
concepts and terminology of Agile.

Computer games have been a specific challenge to wrap a user centered
approach around (lack of tradition within the industry, lack of
game-specific literature, the sheer size of the product, the challenge of
measuring the 'fun-factor' etc.). I find it especially hard to implement
UX-evaluation processes early in the project, and I hope a well-defined
agile-approach can help here.

Thanks again for all the help :)

Cheers,

Janus Rau Sorensen
User Research Manager
IO Interactive
On Feb 5, 2008 3:41 PM, Desiree Sy <Desiree.Sy at autodesk.com> wrote:

>  Janus,
>
> I wrote a paper last year for the Journal of Usability Studies on some
> adaptations our team at Autodesk (then, called Alias/Wavefront) made to user
> research methods for agile UCD:
>
> *http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html*<http://upassoc.org/upa_publications/jus/2007may/agile-ucd.html>
>
> This is an expansion of some ideas I originally presented at UPA in 2005.
> Hope it helps; let me know how it's going.
>
> Desirée Sy
> User Experience Team, Media + Entertainment
> Autodesk
>
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